Consulting, Research and Speaking on Health and Media Issues



Ballpoint Pen

Re: presentation at What the Tech? The Impact of Digital Media on Kids’ Social & Emotional Development

Heartfelt thanks! You gave us an extraordinary day. We heard from parents, educators, community leaders, kids….You received ‘rave reviews’ and expressions of profound appreciation for what you gave to the audience: the learning, the new perspectives, the excitement of discovering fresh insights, the useful tools, the empowerment, and recognition of what is and can be ‘good’ about technology in our lives.”

—Gail Abarbanel
Director, Rape Treatment Center
Santa Monica-UCLA Medical Center

“Cheryl was able to translate research findings into tips and benefits that made sense to parents. Her expertise helped us maintain the necessary level of credibility to take key messages to media that resulted in outcomes that really hit the mark for our clients.”

—Julie Batliner
Managing Principal
Carmichael Lynch Spong, Minneapolis

“[Re Cheryl’s] starring role in our video games episode – I’m biased as hell, but I think it might be the best episode we’ve ever done.”

—Alex Walton
Showtime’s Penn & Teller: Bullsh-t!

“Dr. Cheryl K. Olson held a magnificent opening keynote at the 3rd International Vienna Games Conference. In her talk, “What Young People Learn From Electronic Games, and Their Role in Healthy Development,” she provided insights into her research on middle‐school youth and on recent studies on healthy child development. She outlined surprising insights on how to endorse positives and minimize negatives effects of video game playing habits. Dr. Olson’s talk was a perfect prelude for our Conference and she offered the audience new ways of looking at children’s playing habits and electronic games.”

—Dr. Konstantin Mitgutsch
University of Vienna (Austria)
Program Chair of the Vienna Games Conference

“Cheryl gave the opening presentation at our inaugural conference on Consumer Culture and the Ethical Treatment of Children. Her engaging combination of data, humor, and implications for practice — combined with a dose of controversy — inspired the audience and set the right note for the rest of the conference.”

—Elizabeth Taylor Quilliam, Ph.D.
Department of Advertising, Public Relations, & Retailing
Michigan State University

 “The first PEGI Congress (Malta, November 2010) discussed the present and future of age ratings for videogames and the protection of minors in general. The reactions to the event have been overwhelmingly positive, and part of that is thanks to Dr. Olson’s input and presentations in the two sessions dedicated to the potential for both harm and learning in videogames.”

—Dirk Bosmans
Communication Manager
Interactive Software Federation of Europe
PEGI (Pan European Game Information)